Thursday, October 31, 2019
International Management Competencies Essay Example | Topics and Well Written Essays - 3000 words
International Management Competencies - Essay Example This research will begin with the statement that cultural intelligence has become inevitable for global managers and employees that have to constantly interact with people from other countries and cultures. Cultural intelligence comprises of certain key competencies that allow effective interaction with people from other cultural backgrounds, such as knowledge about attitudes, behaviors, beliefs, and values of different cultures; the ability to adapt and accept these differences and lead everyone effectively. A low score of cultural intelligence (CQ) based on self-assessment indicates the need for the development of cultural intelligence and cross-cultural leadership competencies in order to be an effective global manager. A leaderââ¬â¢s role involves various functions such as leading, controlling, communicating, decision-making, negotiating, motivating etc. All of these functions require interaction with others. Therefore, it becomes necessary for leaders/managers to understand t he impact of culture on peopleââ¬â¢s behavior, attitudes, expectations etc in order to be effective in cross-cultural situations. Efforts to link theoretical learning with experiences while working as a team leader in the past will be made in addition to observations from other leaders/contexts, wherever relevant. Self-assessment of cultural intelligence had arrived at a score of 5, this meant low cultural intelligence. Understanding different cultures and possessing the ability to adapt to other cultures is important to thrive and perform in the globalized world. Low score of cultural intelligence corresponds with certain past experiences at work and outside work during certain interactions with people from different cultures. These interactions more often resulted in confusion, misunderstanding and also conflict. Learning related to various cultural dimensions, intercultural communication, and cultural attributes have been fruitful in assessing certain situations and experience s that had left undesirable memories and feelings in the form of confusion, low self-esteem, and underachievement. A self-analysis of cultural intelligence and self-reflection thereupon has helped in understanding these situations and experiences better. The self-analysis indicated a high motivational drive to learn about other cultures; however, low scores on the knowledge, understandings and behavioral aspects contributed to the low cultural intelligence score. Cross-cultural competencies for leadership include the abilities and attitudes to learn and accept other culturesââ¬â¢ values and belief systems; interpersonal skills; and the required technical expertise, which need to be acquired in order to become an effective leader in cross-cultural settings.
Tuesday, October 29, 2019
Economic Policy of Egypt Essay Example | Topics and Well Written Essays - 1000 words
Economic Policy of Egypt - Essay Example Hence, in this case the economic policy of Egypt is taken up for study. Egypt is one of the most populous countries in the Arab world and the country has been undergoing many significant economic and political changes. The government of Egypt has begun the reform movement in the year 1991. The most important reform that the government has done is reducing the taxes and tariffs. The other reforms include making the national budgeting information more transparent and privatization of public enterprises. The government plans to make the private sector more empowered and hopes that these measures will increase their competitiveness. The essay attempts to highlight the challenges and the opportunities that are created through the new economic policy of the Egypt. Economic indicators show that after Egypt became more vigorously engaged in a process of structural reform to increase the role of private sector, the free market and the international trade in the economy, the country's growth performance has varied from a declining phase in the latter half of the 1980s, to acceleration through much of the 1990s, followed by another declining phase during 1999-2003. The GDP growth rate of Egypt between the period of 1960 to 2000 is as follows: During the period of 1960 till 1970 the country has low growth and the share of private sector was very low. Though the government had adopted import substitution and had introduced social services, the economic growth of the country did not take off. But the period of 1975 till 1985, the country was enjoying a high growth rate in the GDP levels and this was because of the introduction of the Open door policy and from the business created through the Suez canal. Between 1986 - 1991 there was a sharp increase in the inflation rates. The rise in inflation during that period was due to the government's expansionary monetary policy to finance the fiscal deficits which was about 15% of the GDP during that period. Also during this period the government adopted the fixed exchange rate policy which resulted in a very flourishing black market. After 1991, the government of Egypt introduced stabilization efforts and the fiscal deficit decreased from 15% to 1.3 % of GDP and the inflation has returned to single digit values. Also during this period the government adopted the privatization of the state enterprises and also free exchange rate mechanism was introduced. The level of budget surplus of Egypt was -20% in 1991 and there is a huge improvement in the budget surplus to -2% in 2003 because of the combined effect of these policies. According to a study, "between 1999 - 2003, though there was an increase in the budget the country experienced several shocks including the Luxor terrorist attack in 1997, the global financial crisis of 1997-99, and a domestic financial scandal in 1998-99. All of these events had severe repercussions for Egypt and sent the economy into a decelerating growth phase. The financial scandal, in particular, had a chilling effect on the growth of credit to the private sector. Negative shocks continued for the next few years, as witness the September 11 attack (2001) and the subsequent invasion of Iraq (2003). The Egyptian government reacted to the initial shocks by expansionary fiscal policies (clearing of arrears as a stimulus to the private sector, as well as an increase in public investment in "mega" projects), which resulted in a worsening fiscal stance. Budget deficits increased from 0.9% of
Sunday, October 27, 2019
Importance of Profit in Business
Importance of Profit in Business Profit acts as a vital role in the functioning of the economic system. In any industry profit acts as a signal that buyers want more output from that industry. Profits provide incentive for firms to increase production and encourage new firms to enter into that industry. The profit cannot be seen as a selfish motive of any business but induces entrepreneurs to take long business risk. Unless there are no prospects of generating profit entrepreneurs will not devote time and invest resources in any business activity. It encourages firms to develop new products to lower production cost and to provide better services to the consumers. Profit is also expands business activity of the organization. Profit generated from the business reinvests again to expand production or invest into new business. So it allows the firm to continue to business operation. Entrepreneurs can only be motivated to expand its business when it can successfully generate profits from its business operations. The objectives of business objectives besides profit are facilitative objectives and are meant to be subservient to the profit motive. It can be pointed out that private enterprises are operated on behalf of and for the benefit of the owners. It can be advocated that the owners who have assumed the business risk of investing their funds should get suitable return in terms of profit. It is a reward for the entrepreneurs to share the owning and operating business and also serves as a stimulant for business effort. In any business organization profit is treated as a financial yardstick for measuring business efficiency and for evaluating managerial competency. It evaluates how well the decisions and actions of managements turn out to be effective and how well unwise resources to maximize value for the organization. Profit is the main indication how competitive be business organization is. Business efficiency is often expressed as price- Earning, profit to sales volume, earning to capita l employed, earning per share and so on. It is directly or indirectly released to profit generated by the business organization. Outside investors also equate profit with the degree of business efficiency and managerial competence and commit their funds in light of such equation and other related assessments. So the manger uses its resources and engages in activities designed to increase its profits so long as it stays within the rules of the game. The directors of companies have a fiduciary responsibility to act in the best interest of the shareholders. The managers are agents of the shareholders and therefore have a moral obligation to manage the firm in the interest of the shareholders, which obviously is to make as much money as possible and maximize shareholder wealth. The shareholders are the owners of the organization and therefore the profits belong to them. The firms objective is also to finance companys growth, create value not only for its shareholders and also create wealth for all the stake holders for the society. Profit provides resources required to achieve the corporate objectives. As business is a continuing entity it must grow and expand for its sustainability and profit allows the firm to reinvest in new and emerging business opportunities. Profit is highly correlated to generating cash, which brings more flexibility to the business at a lower cost. Stockholders (owners) have a financial interest in the business and obviously expect financial return. The business affects their livelihood because they need money to live and purchase material things. In a market characterized by many firms competing with one another, above normal profits provide important signals, but are not likely to be maintained over long periods of time. That is firms already in the market respond to higher profits by increasing output and new firms will have an incentive to enter the market as well. The result will be on an increased supply of the product, lower prices and ultimately lower profits. The result in competitive markets is that profits provide important signals but are somewhat transitory in nature. It can also be argued that a manger of a business organization has a direct responsibility to his/her employers to conduct business in accordance with their desire usually to make as much money as possible. Elasticity An important concept in understanding supply and demand theory is elasticty and it has a profuound impact on the profit of an organisation. In this context, it refers to how supply and demand change in response to various stimuli. The elasticity of demand measures the responsiveness of demand to changes in a factor that affects demand. Elasticities can be estimated for price, income, prices of related products, and advertising expenditures. The own-price elasticity is the ratio of the percentage change in quantity demanded to the percentage change in price, and is a negative number. Demand is price elastic if a 1% increase in price leads to more than a 1% drop in quantity demanded, and inelastic if it leads to less than a 1% drop in quantity demanded. Price Elasticity of Demand A Price change can either increase or decrease total revenue, depending upon the nature of the demand function. The profit of the firm depends upon the sales revenue of the firm and sales revenue is subject marked demand and price of the product. Here Price Elasticity of demand plays a crucial role and determines the level of real demand of the product. Price Elasticity of demand mans responsive of the consumer towards product when there is a change in the price of the product. Price Elastic of Demand = % Change in demand / % Change in Price. The firm needs to consider aspects of their pricing whether they want to aim for a large market share with a low price. In this case they would want to consider market penetration as a pricing strategy. This would mean setting a low price (and correspondingly lower profit margin on each unit), but selling a higher volume. This depends considerably on whether the product is elastic in demand. If the product of the firm is highly elastic, any increase of the product will affects its sales in the market. For example when a firm decides to increase the price of any product which is highly elastic, the consumers demand for the product will decline in the market and in result affects the sales of the product in the market and consequently to the hampers the profit of the firm. If the product is highly inelastic the consumer usually doesnt respond to any increase or increase in the price of the product in the market. So if the firm increases the price of an inelastic product, it does not af fect the sales of the product significantly but on other hand it increases the sales revenue of that product. It should be kept in mind that high sales revenue does not necessarily mean high profit. The firm has to decide at what price the firm will attain maximize profit (when marginal revenue = marginal cost). Income Elasticity of Demand The income elasticity for a firms product is a crucial force of the farms success (profit) at different stages of business cycle. During the period of economic boom incomes are raising and demands for various products including the firms product increases in the market. As a result revenue of the firm increases and consequently firm generates profit from the product. During period of economic recession, it affects the sales performances of almost all industries across the broad as incomes of the consumptions decrease. The firms product does not find demand in the market. It leads to price reduction and lower sales revenue of the firm. Firms also have to incur various costs on marketing and advertising to woo customers. As a result profit of the firm suffered. Income Elasticity can be either positive or negative when income elasticity in negative, an increase in income is associated with a decrease in the quantity demanded of the good or service. Firms producing cheap goods, its profit is adversely affected when incomes of its targeted customers increase. The consumers switch over to better goods when their income increases and consequently sales of the firm affected adversely and so the profit. Similarly income elasticity is positive but less than or equal to the percentage change in income. Such goods and services referred to, as necessities demand for those goods is not longer affected by change in income. The sales of essential goods is generally unaffected by change in income of consumers and its profit depend on its pricing policy. But it must be remembered that government regulates directly or indirectly prices of essential goods in the market. In case of luxury goods the change in demand is proportionately greater than the change i n income. As individuals become richer, they have more income to spend or luxurious products and services. The sales of luxurious goods increases, as incomes of the consumers increase in the economy and it favorable affects the profitability of the firm. Labour Productivity and Profit Improving productivity is the most direct way to increase productivity. In business particularly in manufacturing industry wages of labour is a large share of cost production. Improved labour productivity curtails costs of manufacturing come primarily from. Improved productivity reflects two types of activity changes: Fewer people doing the same amount of work (due to automation and capital substitution), and reducing the number of employees necessary to reach a given level of sales (due to increases in labor productivity). In other words, greater labor productivity reduces the costs of operation for a given level of production, distribution, sales, makes it feasible to make higher profits from the business. Rapid productivity growth allows businesses to pad profits or boost pay without facing a need to raise prices for their products or services. As productivity slows, profit margins could erode unless businesses pass along their increased production costs to consumers. Profit shari ng is a form of labor compensation in which the employees get higher wages when company profits are higher. The idea is that profit sharing increases the incentive to work harder and work smarter, and thus increases profits. On the whole, the studies confirm this, showing that there is at least some scope for increasing profits through the productivity effect. Now let us assume that the firm introduces a new system of working that leads to a rise in output per worker from 2000 to 2500 per year. It may not necessarily imply that the workers are working harder; it could be that they are working smarter. Cell production for example, is one way in which waste can be reduced in terms of time spent moving units from one part of a factory to another and from one worker to another. It could be that the firm has invested in machinery that is more efficient or has reorganized the production line in some way. Of course, the workers might want extra money in return for these changing working practices so let us assume that they have been offered a pay rise of 5% taking their annual salary to $15,750 per year. The total cost of labour is now 50 x $15,750 = à £787,500. Output however has risen from 100,000 to 125,000. The cost per unit therefore is now $6.30. Even if the firm continues to sell its product at the same price as before it has increased its profit margin. The purpose of the business is to maximize profits. But thatââ¬â¢s not the purpose for other stakeholdersââ¬âfor customers, employees, suppliers, and the community. Each of those groups will define the purpose of the business in terms of its own needs and desires, and each perspective is valid and legitimate. It is also simply good business for a company to cater to its customers, train and retain its employees, build long-term positive relationships with its suppliers, and become a good citizen in its community, including performing some philanthropic activity. The business organization should deal with all its various constituencies properly in order to maximize long-term shareholder value. Cavanagh G H (1990), American Business Values, Englewood Cliffs, NJ: Prentice Hall Edgar G. Browning and Mark A. Zupan, 2002, Microeconomics: Theory and Applications Seventh Edition, Wiley Publication Friedman M, 1970, The Social Responsibility of Busines is to Increase it Profits, New York Times Magazine Paul M. and Roberts J., Economics, Organization and Management. Englewood Cliffs, NJ, Prentice Hall, 1992. Perloff, J. (2004) Microeconomics, Third Edition, Addison Wesley Longman Robert H. Frank and Ian C. Parker, 2002, Microeconomics and Behaviour, McGraw- Hill Robert Pindyck and Daniel Rubinfeld, 2001, Microeconomics Fifth Edition, Prentice Hall Sharon O., 1999, Modern Competitive Analysis. 3d ed. New York, Oxford University Press, 1999.
Friday, October 25, 2019
Reflections on Night, by Elie Weisel Essay -- Reflection Essay
Night, by Elie Wiesel, is an autobiographical novel which tells the story of Eliezer, a Jewish teenager from the small Transylvanian village of Sighet. He is 15 when transported to Auschwitz, Buna, and finally Buchenwald with his father during World War II. Eliezer loses his faith, argues with God, and is sustained only by the need to care for his father. As well as the appalling memory of the Holocaust resurrected in this novel, Night bears with it the unforgettable implication that this atrocity must by no means be permitted to occur again. However, what if it is possible that these horrors could be carried out again in present day? Furthermore, have we really learned enough from this tragedy to be sure nothing like the Holocaust could ever happen? I believe after the world has witnessed the wickedness of the Holocaust during World War II, it is very unlikely that such a mass slaughter of innocent people could ever happen again. Nevertheless, that does not mean that I think it is i mpossible for any group of people to try and make history repeat itself. My first reaction when reading this book was simply ââ¬Å"How could the world have not known about the crimes being committed by the Nazis?â⬠In the novel, Elie Wiesel describes his first night in Auschwitz as ââ¬Å"â⬠¦life into one long night, seven times cursed and seven times sealed. Never shall I forget that smokeâ⬠¦the faces of the childrenâ⬠¦the flamesâ⬠¦silence which deprived me, for all eternity, of the desire to liveâ⬠¦never shall I forget these things, even if I am condemned to live as long as God Himself.â⬠Amazingly, the world had no notion of what the Nazis were doing, and didnââ¬â¢t stop them until over 11million people were killed. This was because the Nazi party did not make it known to t... ... them responsible? Not to mention the people of Germany who supported Hitler and allowed their Jewish friends and neighborââ¬â¢s be subjected to such oppression. Could they also be responsible? I suppose there can never be a right answer to this issue. In conclusion, Night by Elie Wiesel is a spectacularly written and thought provoking novel. Not only does it tell of one young manââ¬â¢s struggle to survive, but it tells a story for all of those who suffered and died in the Nazi death camps. It brings up maddening thoughts that cause the reader to think and truly understand the outstanding terrors upon those not worthy of the Aryan race. Most importantly, it teaches the reader of the lessons of the tragedy that took place and how we must never allow another Holocaust to ever happen again which is what I believe is the main proposal Elie Wiesel tried to convey in his novel.
Thursday, October 24, 2019
Is Any Body Out There? Essay
ââ¬ËThe machine is not an it to be animated, worshipped, and dominated. The machine is us, our processes, an aspect of our embodiment. ââ¬â¢ (Haraway, 1991: 180) My paper starts with the recognition that Information, Communications and Telecommunication technologies (ICTs) are certain to play a central role in defining who we are, how we think and how we relate to one another. The guiding principle for my work, is that although change is an inevitable result of the conjunction between people and technology, the nature and extent of human intervention profoundly influences its shape and character. What I believe to be important changes in the nature of the body, subjectivity and identity are the key concerns of this paper. I want to explore these terms and the debates surrounding them with particular reference to developments in ICTs. Rather than focus on more esoteric examples of technological development, I will restrict my discussion to the Internet and computer games. My theoretical touchstones for this discussion are feminism and postmodernism, primarily because they have both been implicated and implicit in discussions of cyberculture and the possibility of social change that it represents. Postmodernism, that most polysemic of terms, seems nevertheless to be discussed along a continuum between the utopian and dystopian, particularly when considering the possibilities for social change. Whichever reading is made of the term, notions of profoundly fragmented subjectivities and identities appear almost as constants. This seems particularly apparent in feminist responses to postmodernism. Feminists have broadly read postmodernism as either a threat to feminist social criticism or an opportunity for the questioning and contestation of notions of gender and sexuality (presenting the possibility of re-inscription of the body in post-gender terms). Baudrillarian postmodernism sees the collapse of our referential universe, including its hierarchies and inequalities, as offering little hope for social criticism and change. This is a problematic position for much feminist thought, because of feminismââ¬â¢s identification of clear oppressive structures that can only be changed by unified social action by women. For Baudrillard, the descent into a mediated hyperreality offers us only the politics of refusal (to act) and the pleasures of the spectacle. In a short article, published in Liberation, he suggests that developments in media technologies have resulted only in ââ¬Ëpanic and resentmentââ¬â¢, transforming us into ââ¬Ëfree radicals searching for our molecules in a scanty cyberspaceââ¬â¢ (Baudrillard, 1995: 2). Here we have a clear sense of our corporeal bodies exchanged for atomised virtual bodies in what we might think of as life behind the screen. Although Baudrillard has not written specifically of the Internet, he has clearly indicated a belief that media technologies have accelerated the transition form the ââ¬Ërealââ¬â¢ to the ââ¬Ëhyperrealââ¬â¢. Baudrillardââ¬â¢s assertion that the ââ¬ËGulf War never happenedââ¬â¢ is his most memorable and misconstrued example of media induced hyperreality2. Following Baudrillard, Mark Nunes has suggested that an element of this shift to hyperreality has been the erosion of the realm of representation and the establishment of a mode of simulation. This new mode has produced, in cyberspace, an ââ¬Ëincreasingly real simulation of a comprehensible worldââ¬â¢ (Nunes, 1995: 5). In The Ecstasy of Communication (1988), Baudrillard outlined the fate of the ââ¬Ërealââ¬â¢, with particular reference to our corporeal bodies and their associated subjectivities and identities: ââ¬Å"As soon as behaviour is focused on certain operational screens or terminals, the rest appears as some vast, useless body, which has been both abandoned and condemned. The real itself appears as a large, futile body. â⬠(Baudrillard, 1988) For Baudrillard, the virtual world we are coming to inhabit is far from the global village envisioned by Marshall McLuhan in the late 1960s (McLuhan and Fiore, 1967). The rather comforting term, global village, was grounded in the assumption that ICTs would act as ââ¬Ëextensions of manââ¬â¢ and serve to expand our knowable world and increase global interdependence. Baudrillardââ¬â¢s cyberspace is a colder, more desolate space, where information has no meaning because it has been dislocated from its referential universe. In an article on global debt, Baudrillard claims that information about debt is meaningless because the debt can never be repaid. However, whilst having no financial meaning, the spectre of debt still has a purpose: ââ¬Å"It has no meaning but that of binding humankind to a destiny of cerebral automation and mental underdevelopment. â⬠(Baudrillard: 2) For Baudrillard, both global debt and global media are so pervasive that they deaden any attempts at social change. There is too much to watch and to worry about to lift our heads from the screens and contemplate progressive social change. This pessimistic postmodernism hardly seems to offer a productive base for the re-definition of identities and subjectivities central to feminist theorising. One of the difficulties with this strand of postmodernism is the seemingly totalising belief in fragmentation and alienation which it asserts, whilst dismissing totalising explanatory categories such as race, gender, ethnicity and class. Such categories of inequality have until recently been seen as both the impediments to progressive social change and the means by which to agitate for such change. Baudrillarian postmodernism seems to sweep away these tools for liberation and domination. As Mark Poster has suggested: ââ¬Å"The postmodern position is limited to an insistence on the constructedness of identity. In the effort to avoid the pitfalls of modern political theory, then, postmodern theory sharply restricts the scope of its ability to define a new political interest. â⬠(Poster, 1995: 2). Anyone interested in progressive social change must surely ask if the transition to a simulated virtual world is really so contingent on a loss of value and meaning? To restate the question: is there anything left beyond Baudrillardââ¬â¢s morose fatalism? Many of those staking their claims on the electronic frontier of the Internet see themselves engaged in the construction of value-laden (and decidedly masculine) virtual worlds predicated on existing notions of subjectivity, identity and wider democratic concerns. Few pioneers of the Internet lack a sense of meaning and purpose. For instance, Mitch Kapor, founder of the US-based Electronic Frontier Foundation3, has little doubt about the guiding principles of the Foundationââ¬â¢s vision of cyberspace: ââ¬Å"Life in cyberspace â⬠¦ at its best is more egalitarian than elitist and more de-centred than hierarchical â⬠¦ In fact, life in cyberspace seems to be shaping up exactly how Thomas Jefferson would have wanted: founded on the primacy of individual liberty and commitment to pluralism, diversity and community. â⬠(Kapor in Nunes, 1995: 7) Kaporââ¬â¢s assessment of cyberspace is deeply contradictory. We are first offered a vision of a de-centred and egalitarian virtual space, then this is overlain with a Western (more accurately, North American) view of democracy based solidly on the primacy of the individual (neat shorthand for capitalist social organisation). Kaporââ¬â¢s vision seems to belie the supposedly fragmented and schizophrenic domain of cyberspace, which Baudrillard puts forward. Citizens of the Internet appear to be taking their cultural and social baggage with them on their journey to the other side of the mirror. Although existing structures of inequality are, I would argue, becoming apparent in cyberspace4, they may be even more heavily contested than they have been in ââ¬Ërealââ¬â¢ space. The Internet, because of its decentralised structure seems to militate against unified concepts of citizenship and community and presents a heterogeneity of subjectivities and identities. Whilst people may wish to transfer the more stable values of the real into the realm of simulation, such attempts are often contested5. Resistance is more likely because virtuality, almost by definition, reveals the constructed nature of subjectivities and identities. The case of Louise Woodward reveals the jarring effect of juxtaposing contradictory identities and positions. In the domain of cyberspace (enabled by the trans-frontier nature of satellite technology), the reduction of Woodwardââ¬â¢s sentence was presented simultaneously with celebrations at the Rigger pub in the English village of Elton. Judging from the Internet discussion group provided by the local Boston newspaper, American opinion was deeply offended by the virtual co-presence of the jubilant villagers and their assumption of Woodwardââ¬â¢s innocence. For many contributors to the American discussion, the villagers appeared to be ââ¬Ëdancing on the graveââ¬â¢ of a dead child. Before the advent of instantaneous cross-cultural communication such juxtapositions would not have been possible. Virtuality offers this co-presence, but the reaction to it in this case, seems to support claims that such cultural encounters are replete with struggle and meaning, rather than free of them. A posting by Katie is typical of the angry and mystified response of many American contributors to the clash of co-present cultural identities. Without a Doubt, Louise Woodward *IS* Guilty! Guilty! Guilty! by Katie, 11/6/97 As I said in other postingsâ⬠¦ Poor Louise Woodwardâ⬠¦ she loved eight-month old, innocent Matthew Eappenâ⬠¦ so she wrote to her family and friends back in Englandâ⬠¦ she did not see Matty hurt his head she testified teary eyedâ⬠¦ but smiled broadly and gave a little laugh when next she was asked if she slammed Mattyââ¬â¢s head. Poor Louise. Woodwardâ⬠¦ 27 seconds after the guilty verdict was announced she became hystericalâ⬠¦ (aah!how sad, she is just a child, such injustice, cried Geraldo, Gibson, and the like)â⬠¦ her hysterics lasted all of 118 secondsâ⬠¦ minutes later she left the courtroom unassisted, composed, and dried eyed. Poor Matthew Eappenâ⬠¦ the media decided to focus on poor Louise Woodward. In the realm of cyberspace we become arbiters of the identities and positions paraded before us. Of course, our existing cultural ties have a considerable impact on who we choose to identify with us, but we cannot ignore the co-presence of other identities, which call into question the construction of our own. Texter has identified the Internet as the first stage in the construction of a virtual reality, towards the manufacture of identity without the corporeal body: ââ¬Å"The social construction of the body becomes clear in cyberspace, where every identity is represented [for Baudrillard, simulated], rather than ââ¬Ërealââ¬â¢. The consensus of cyberspace is a precarious one; identification is entirely contingent, based on a consensual agreement to take oneââ¬â¢s word for it. â⬠(Texter, 1996: 3) Texter suggests identity in cyberspace is often about ââ¬Ëpassing offââ¬â¢, offering up a fluid sense of self, projected onto an imaginary virtual body. As a slight corrective, I think it is important not to exaggerate the difference between the creation of real world identities and virtual ones. Judith Butler contends that the constitution of identity (with particular reference to gender) is always something of an unstable and contradictory performance, whether simulated or real: ââ¬Å"Gender ought not to be construed as a stable identity or a locus of agency from which various acts follow, rather, gender is an identity tenuously constituted in time, instituted in an exterior space through a stylised repetition of acts. â⬠(Butler in Texter, 1996: 4) Perhaps what the Internet does, by removing the visual cues that partly gender us, is open up possibilities for experimentation and play with existing manifestations of subjectivity. Here, the work of Dona Haraway is particularly important. Harawayââ¬â¢s influential Cyborg Manifesto (1985) has inspired other cyber-feminists, such as Sadie Plant, to foresee a post-gender future where existing boundaries and categories no longer have the profound structuring effects that have resulted in gender inequalities under patriarchy. Harawayââ¬â¢s work marks a profound break with feminist thought that posits a unified category of ââ¬Ëwomenââ¬â¢, who can only be liberated by the development of collective consciousness and action. ââ¬Å"There is nothing about being female that naturally binds women. There is not even such a state as ââ¬Ëbeingââ¬â¢ female, itself a highly complex category constructed in contested social-scientific discourses and other social practices. â⬠(Haraway in Keen: 1) Harawayââ¬â¢s profoundly anti-essentialist analysis rests on the notion of the cyborg, an entity based on the conjunction between technology and our selves. Haraway contends that we are ââ¬Ëall cyborgs nowââ¬â¢, because of our immersion in, and dependence on, techno-culture. She does not mean to suggest that we are robots in the Science Fiction sense, but that the relationship between people and technology is so intimate, that it is hard to tell where machines and people end and begin. As an example of our close relationship with technology, try to wrestle the TV remote control away from its regular user (who is also often, coincidentally, the male ââ¬Ëhead of the householdââ¬â¢). For Haraway, we have come to see our bodies as high-performance machines that must be monitored and added to by technological innovation. Given that the boundaries between the natural and the technological have collapsed, then so have the assumptions that cluster around these terms. For instance, the belief that women are ââ¬Ënaturallyââ¬â¢ passive, submissive and nurturing can no longer be sustained in the era of the cyborg. The cyborg displays a ââ¬Ëpolymorphous perversity (Haraway in Kunzru, 1997: 4), and in conjunction with technology constructs identity, sexuality and gender as it pleases. Haraway has little time for either techno-utopians or the knee-jerk techno-phobia she sees in some feminist thought. She urges women to become part of networks (such as the Internet) that constitute the cyborg world. However, her ideas of connectivity should not be taken to equate with existing concepts of community based on the model of organic family. For her, the cyborg has no fear of ââ¬Ëpartial identities and contradictory standpointsââ¬â¢ (Quoted in Keen: 2). What is not allowable in the cyborg world, is a call to arms around a unified notion of ââ¬Ëwomenââ¬â¢ posed against an equally cohesive notion of ââ¬Ëmenââ¬â¢. Butlerââ¬â¢s work on the performative nature of gender reaches many of the same conclusions, regarding the category of ââ¬Ëwomenââ¬â¢ central to much feminist thought as limiting and exclusive. She argues that feminist theory ââ¬Å"has taken the category of women to be foundational without realising that the category effects a political closure on the kinds of experiences articulable as part of feminist discourse. â⬠(Butler in Nicholson (Ed. ), 1990: 325) Post-structuralist feminism has long attempted to question the essentialising concept of gender in feminist thought, but some writers have been wary of jettisoning gender as a unifying and explanatory category for the nature of womenââ¬â¢s oppression. Angela McRobbie, who is by no means hostile to postmodernism or post-structuralism, has expressed the tension poignantly, in a discussion of the nature of identity: ââ¬Å"On the one hand, it is fluid, never completely secured and constantly being remade, reconstructed afresh. On the other hand, it only exists in relation to what it is not, to the other identities which are its other. â⬠(Quoted in Texter, 1995: 18) I broadly accept McRobbieââ¬â¢s argument that any re-definition of identity needs something to define itself against. I would further argue that our existing tools for the construction of identities are drawn from often narrow and predictable paradigms, particularly when commercial considerations become part of the process. In my concluding section I would like to offer an example of how the structuring effects of gender seem to be still very apparent in the more mainstream sectors of cyberspace. Two computer games have secured huge followings in the last couple of years. Both are touted as offering virtual reality experiences (although without the headsets and gloves of experimental virtual reality). Quake and Tomb Raider are available across a variety of computer and video game platforms and both render quite ââ¬Ërealââ¬â¢ simulated virtual worlds to explore and three-dimensional adversaries to shoot at6. My first example, Quake, presents us with a subjective view of our virtual world. Screen-shot: the view through your eyes. We, as the heavily armed protagonist, are able to freely roam through this world. All we see of our virtual self is the end of whichever weapon we have selected. In Quake we see the virtual world through our own eyes. When we are low on energy we hear our breathing become laboured. When we are killed we view the world from a prone position (our subjectivity seems to survive death) until the text ââ¬ËGame Overââ¬â¢ appears. The sound of our breathing and the grunts that emanate from us are decidedly masculine. Quake offers us an uncomplicated masculine gender identity based on the idea of identification with a male protagonist who drives the narrative towards a possible (although not inevitable) resolution. Quake closely conforms to the observations made by Laura Mulvey on the dominance of the male gaze in narrative cinema. Mulvey, writing in the early 1970s, suggested that Hollywood Cinema routinely places the active male at the centre of the narrative and invites us to identify with this character, which through force of personality, brings about narrative resolution. It is somewhat depressing to note that the virtual reality offered by Quake is such an unreconstructed one. The fit with Mulvey is very close: ââ¬Å"As the spectator identifies with the main male protagonist, he projects his look onto that of his like, his screen surrogate, so that the power of the male protagonist as he controls events coincides with the active power of the egoistic look, both giving a satisfying sense of omnipotence. â⬠(Mulvey in Easthope and McGowan, 1992: 163) In Quake identification is aided by the conflation of the male protagonist with our selves, perhaps even intensifying our ââ¬Ësatisfying omnipotenceââ¬â¢. Even if we read Quake ââ¬Ëagainst the grainââ¬â¢ in a Barthesian sense (as some of my women friends do), it is hard to argue that this commercial manifestation of virtual reality offers us anything but a very clear, uncomplicated subject position to inhabit. What we do not get with Quake, is much space within the text to contest existing gender categories. My second example, Tomb Raider, offers a much more ambivalent experience. In this game, the main protagonist is a heavily armed female character identified as Lara Croft. Unlike in Quake, Lara is represented on-screen. She is modelled in the Anime style that originated in Japanese ââ¬Ëgraphic novelsââ¬â¢ and animations. Lara, as can be seen from the screen shot below, is both attractive and physically powerful. Screen-shot: Lara Croft on-screen A number of my female students raised the issue of Tomb Raider in a discussion on the gendering of video games and said that they regularly played the game and found it an empowering experience (partly because of the novelty of having a female protagonist to identify with). Having played video and computer games since the late 1970s I was interested by the notion of a game that seemed to contradict the usual masculine gendering usually found within this medium. Although Lara does drive the narrative, she is also heavily eroticised. We control her movements and identify with her, but she is also the object of our gaze7. Mulvey suggests that female characters in narrative cinema often halt the narrative flow (Mulvey in Easthope & McGowan, 1992: 163) for moments of ââ¬Ëerotic contemplationââ¬â¢. Initially, the active narrative role of the protagonist in Tomb Raider seems to defy this, but the game does encourage us to gaze at Lara ââ¬Ëthough male eyesââ¬â¢. We can manipulate our view of the character to see her from a range of angles using movements of the frame that closely resemble cinematic zooms, tracking shots and pans. These features make the game-play rather clumsy but allow us to fetishise the protagonist. As Mulvey comments on narrative cinema: ââ¬Å"[This fetishism] builds up the physical beauty of the object transforming it into something satisfying in itself. â⬠(Ibid. 165) This perhaps explains why, when I first played the game, I spent some time making Lara perform a variety of acrobatic manoeuvres that were far removed from the task of killing adversaries. The ambivalence in Tomb Raider lies in the unusual tension between its basis in the male gaze and its simultaneous identification with an active female protagonist. That my female students felt empowered by, and attracted to, Tomb Raider, suggests it does mark a shift in conceptions of subjectivity and identity. However, this shift is not total and still appears to be rooted in existing gender definitions. Whilst some of the claims of cyber-feminism seem overstated, and rather too willing to claim the existence of a virtual space where traditional dualisms and hierarchies have collapsed, virtuality may offer new sites for contestation and the expression of difference. Indeed, in a recent interview, Dona Haraway has suggested that technology is a value-laden area of contestation rather than a blank screen to be straightforwardly inscribed with new subjectivities and identities: ââ¬Å"Technology is not neutral. Weââ¬â¢re inside of what we make, and itââ¬â¢s inside of us. Weââ¬â¢re living in a world of connections and it matters which get made and unmade. â⬠(Haraway in Kunzru: 1997: 6) I am conscious of having steered a fairly delicate and cautious course through the hazards and attractions of structuralism, post-structuralism and postmodernism throughout this paper. I recognise that the body is becoming an increasingly contested site of theoretical debates and diverse social and cultural practices. The erosion of subjectivities and identities seems to be closely bound up with the heightened sense of mediation and virtuality that inflects the way we view the world, and equally importantly, how it views us. Postmodernism helps us trace the shifts from unified to fragmented subjectivities and identities, but it is a poor tool for investigating the possibilities of social change and identifiying the barriers to it. I have tried to show how the tools of structuralism still have salience, even when applied to the texts of cyberspace. It would perhaps be convenient to wish away the seemingly intractable hierarchies posited by structuralism, but to do so might also lessen the space for cohesive social criticism and unified political action. This is clearly a tension felt by many feminists and certainly not one I have managed to resolve in this paper. What I hope I have done, is to point out the necessity of retaining some existing explanatory categories, whilst recognising the need for constant reflection on, and reaction to, changing subjectivities and identities both in the ââ¬Ërealââ¬â¢ world and the emerging virtual world. If Baudrillard is proved right, and we do eventually come to exclusively inhabit a rather hyperreal and schizophrenic virtual world, the need for critical engagement will surely be more vital than ever, however difficult and contradictory such critical practice might prove to be. Notes 1 Much writing on subjectivity and identity in cyberspace uses marginal practices as illustrative examples. I think this focus on what might fairly be called an avant-garde often descends into futurology. The mainstream may not be as exotic, but it is where most of us live, and will live, in the future. 2 What Baudrillard seems to have meant was that the Gulf War never happened for those of us in the West, beyond the simulated hyperreality of ââ¬Ësurgical strikesââ¬â¢ and Cruise missiles with the ability to wait at traffic lights and avoid innocent civilians on the way to their targets. 3 The use of the term electronic frontier indicates powerful myths of male colonisation, the establishment of laws and the hierarchical regulation of behaviour. 4 According to UNESCO 95% of the worldââ¬â¢s computers are located in advanced industrial countries and the ten richest countries have 75% of the worldââ¬â¢s telephone lines. Networking and poverty seem to be effectively de-coupled at the moment 5 For example, the on-line group Guerrilla Girls are working against the masculine domination of cyberspace, albeit in a playfully aggressive and ironic manner. 6 Quake can be played across computer networks and has been held responsible for jamming up corporate networks in North America. 7 There are a number of Internet sites devoted to Tomb Raider. All of them contain numerous screen-shots of Lara Croft. On one site there were even a collection of images of Lara sans clothing, suggesting that male identification with Lara is rooted largely in objectification. Select Bibliography Note: Where publication dates are not listed this is because the material is drawn from Internet articles where such dates are absent. Internet addresses are given where known. â⬠¢ Baudrillard, J (1988): ââ¬ËThe Ecstasy of Communicationââ¬â¢, Semiotext(e) (trans. Bernard Schutz & Caroline Schutze) â⬠¢ Baudrillard, J (n. d. ): ââ¬ËGlobal Debt and Parallel Universeââ¬â¢, [WWW document] URL , first published in Liberation, Paris (trans. Francois Debrix). http://www. Ctheory. com/e31_global_debt. html â⬠¢ Baudrillard, J (1994): ââ¬ËPlastic Surgery for the Otherââ¬â¢, [WWW document] URL , Figures de lââ¬â¢alteritie (trans. Francois Debrix). http://www. Ctheory. com/a33-plastic_surgery. html â⬠¢ Butler, Judith (1990): ââ¬ËGender Trouble, Feminist Theory, and Psychoanalytic Discourseââ¬â¢ in Nicholson (Ed.) op. cit. , pp. 324-41 â⬠¢ Easthope, A and K McGowan (Eds. ) (1992). A Critical and Cultural Theory Reader, Buckingham: Open University Press â⬠¢ Haraway, Dona (1990): ââ¬ËA Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980sââ¬â¢. In Nicholson (Ed. ) op. cit. , pp. 190-234 â⬠¢ Keen, Carolyn (n. d. ): On the Cyborg Manifesto, [WWW document] URL http://www. english. upenn. edu/~jenglish/Courses/keen2. html â⬠¢ Kunzru, Hari (1997): ââ¬ËYou are Cyborgââ¬â¢ in Wired, Issue 5. 02 â⬠¢ McLuhan, Marshall and Quentin Fiore (1967): The Medium is the Massage. London: Penguin. â⬠¢ Mulvey, Laura (1992): ââ¬ËVisual Pleasure and Narrative Cinemaââ¬â¢. In Easthope and McGowan (Eds. ), op. cit. , pp 158-67 â⬠¢ Nicholson, Linda J (Ed. ) (1990): Feminism/Postmodernism. London: Routledge â⬠¢ Nunes, Mark (1995): ââ¬ËBaudrillard in Cyberspace: Internet, Virtuality, and Postmodernityââ¬â¢, http://www. dc. peachnet. edu/~mnunes/jbnet. html â⬠¢ Pesce, Mark (n. d. ): ââ¬ËProximal or Distal Unityââ¬â¢, Cyberconference Home Page, http://www. hyperreal. com/~mpesce â⬠¢ Poster, Mark (1995): Cyber Democracy: The Internet and the Public Sphere http://www. hotwired. com/wired/3. 11/departments/poster. if. html. â⬠¢ Sawchuk, K A (1995): ââ¬ËPost Panoptic Mirrored Worldsââ¬â¢, Ctheory, [WWW document] URL http://www. Ctheory. com/r-post_panoptic_mirrored. html â⬠¢ Steffensen, Jyanni (1996): ââ¬ËDecoding Perversity: Queering Cyberspaceââ¬â¢, Parallel Gallery and Journal, http://www. va. com. au/parallel/parallel@camtech. com. au â⬠¢ Steinbach, J (n. d. ): ââ¬ËPostmodern Technocultureââ¬â¢, http://omni. cc. purdue. edu/~stein/techcult. htm â⬠¢ Texter, W (1996): ââ¬Ëâ⬠I May be Synthetic, but Iââ¬â¢m not Stupidâ⬠: Technicity, Artifice and Repetition in Cybervilleââ¬â¢, http://www. texter. com/Textual/thesis. html December 1997 â⬠¢ E-mail the author: spittle@uce5. u-net. com.
Wednesday, October 23, 2019
Researching Variable Naming Rules Visual Essay
You canââ¬â¢t use a space, period (.), exclamation mark (!), or the characters @, &, $, # in the name. You must use a letter as the first character. You canââ¬â¢t use any names that are the same as the functions, statements, and methods. The name canââ¬â¢t exceed 255 characters in length. You canââ¬â¢t repeat names within the same level of scope. Python There are some reserved words which you cannot use Other characters can be letters, numbers or _ Case Sensitive Must begin with a letter (a ââ¬â z, A ââ¬â B) or underscore (_) Can be any (reasonable) length Java Cannot begin with a number Must begin with a letter (a ââ¬â z, A ââ¬â B) or underscore (_) Can be any (reasonable) length Uppercase characters are distinct from lowercase characters. Similarities & Differences Similarities in the languages are that their variables should be made up of Alphanumeric characters. Another similarity is they should refrain from using most symbols. A third similarity is each has reserved words that the language uses for its own purposes. A difference is that they are not all case sensitive. Another difference is not all of them use the same reserved words for functions and methods. A third difference is Java and Python are platform independent while visual basic is not.
Tuesday, October 22, 2019
History of Tikal
History of Tikal Tikal (tee-KAL) is a ruined Maya city located in the northern Petà ©n province of Guatemala. During the heyday of the Maya Empire, Tikal was a very important and influential city, controlling vast stretches of territory and dominating smaller city-states. Like the rest of the great Maya cities, Tikal fell into decline around 900 A.D. or so and was eventually abandoned. It is currently an important archaeological and tourism site Early History at Tikal Archaeological records near Tikal go back to about 1000 B.C. and by 300 B.C. or so it was already a thriving city. By the Maya early Classic era (roughly 300 A.D.) it was an important urban center, thriving as other nearby cities declined. The Tikal royal lineage traced their roots to Yax Ehb Xook, a powerful early ruler who lived sometime during the Preclassic period. The Peak of Tikals Power At the dawn of the Maya Classic era, Tikal was one of the most important cities in the Maya region. In 378, the ruling Tikal dynasty was replaced by representatives of the mighty northern city of Teotihuacan: it is unclear if the takeover was military or political. Other than a change in the royal family, this does not seem to have altered Tikalââ¬â¢s rise to prominence. Soon Tikal was the dominant city in the region, controlling several other smaller city-states. Warfare was common, and sometime in the late sixth century, Tikal was defeated by Calakmul, Caracol, or a combination of the two, causing a gap in the cityââ¬â¢s prominence and historical records. Tikal bounced back, however, once again becoming a great power. Population estimates for Tikal at its peak vary: one estimate is that of respected researcher William Haviland, who in 1965 estimated a population of 11,000 in the city center and 40,000 in the surrounding areas. Tikal Politics and Rule Tikal was ruled by a powerful dynasty which sometimes, but not always, passed power down from father to son. This unnamed family ruled Tikal for generations until 378 A.D. when Great Jaguar Paw, last of the line, was apparently defeated militarily or somehow deposed by Fire is Born, who was most likely from Teotihuacn, a mighty city located near present-day Mexico City. Fire is Born started a new dynasty with close cultural and trade ties to Teotihuacn. Tikal continued on its path to greatness under the new rulers, who introduced cultural elements such as pottery design, architecture, and art in the Teotihuacn style. Tikal aggressively pursued its dominance of the whole southeastern Maya region. The city of Copn, in present-day Honduras, was founded by Tikal, as was the city of Dos Pilas. War with Calakmul Tikal was an aggressive superpower which frequently scrapped with its neighbors, but its most important conflict was with the city-state of Calakmul, located in the present-day Mexican state of Campeche. Their rivalry began sometime in the sixth century as they vied for vassal states and influence. Calakmul was able to turn some of Tikalââ¬â¢s vassal states against their former ally, most notably Dos Pilas and Quirigu. In 562 Calakmul and its allies defeated Tikal in battle, beginning a hiatus in Tikalââ¬â¢s power. Until 692 A.D. there would be no carved dates on Tikal monuments and the historical records of this time are scant. In 695, Jasaw Kââ¬â¢awiil I defeated Calakmul, helping propel Tikal back to its former glory. The Decline of Tikal The Maya civilization began to crumble around 700 A.D. and by 900 A.D. or so it was a shadow of its former self. Teotihuacn, once such a powerful influence on Maya politics, itself fell into ruin about 700 and was no longer a factor in Maya life, although its cultural influences in art and architecture remained. Historians disagree on why the Maya civilization collapsed: it may have been due to famine, disease, warfare, climate change or any combination of those factors. Tikal, too, declined: the last recorded date on a Tikal monument is 869 A.D. and historians think that by 950 A.D. the city was essentially abandoned. Rediscovery and Restoration Tikal was never completely lost: locals always knew of the city throughout the colonial and republican eras. Travelers occasionally visited, such as John Lloyd Stephens in the 1840s, but Tikals remoteness (getting there entailed several days trek through steamy jungles) kept most visitors away. The first archaeological teams arrived in the 1880s, but it wasnt until an airstrip was built in the early 1950s that archaeology and study of the site began in earnest. In 1955, the University of Pennsylvania began a long project at Tikal: they remained until 1969 when the Guatemalan government began research there. Tikal Today Decades of archaeological work have uncovered most of the major buildings, although a good portion of the original city is still awaiting excavation. There are many pyramids, temples, and palaces for exploring. Highlights include the Plaza of Seven Temples, the Palace at the Central Acropolis and the Lost World complex. If youre visiting the historical site, a guide is highly recommended, as youre certain to miss interesting details if youre not looking for them. Guides can also translate glyphs, explain the history, take you to the most interesting buildings and more. Tikal is one of Guatemalas most important tourism sites, enjoyed annually by thousands of visitors from all over the world. Tikal National Park, which included the archaeological complex and the surrounding rainforest, is a UNESCO World Heritage Site. Although the ruins themselves are fascinating, the natural beauty of Tikal National Park merits a mention as well. The rainforests around Tikal are beautiful and home to many birds and animals, including parrots, toucans, and monkeys. Sources McKillop, Heather. The Ancient Maya: New Perspectives. Reprint edition, W. W. Norton Company, July 17, 2006.
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